Some sketches and blocking
Full CG work for Vietnamese cafe
2-side visit card
Final poster
Full animation done in Blender (Cycles)
First concept with old name. Procedural transition and little sound-design.
Some acid-like artworks for soul
Subdivision modelling - AC Cobra
Full GameDev pipeline
< Started with sketch
Blender:
High Poly
Low Poly (37068 tris)
rigged
packed in UVPackmaster

Substance 3D Painter:
HP to LP baked
PBR 4K textures


Learned a lot from this project.
Rigging was hell, but fun.

Also did some NLAs for fun and to show my love for 130BPM and step aerobics

There is a mistake with targeting the pistons, fixed it after rendering
Mid Poly Sounddeck and scene final renders
MidPoly (~300k tris)
modeled in Blender
packed in UVPackmaster
PBR 8K textures
painted in
Substance

Experements and bonus works
Some experemets with chrometype and fonts morphing.

All the sound design was done by myself during the morning coffee routine.
A lot of play with IOR surfaces, procedural and dynamic world reflections, camera rays, and compositing. Love it.

The fluid simulation was done with the new Blender 3.5 Alpha feature. Frame rate increased with AI. Nice job, robots, 1:0.
First rounded version for 1:1 shot with some wireframe inserts
Logo animation for "SHE" [ШЕ]
This site was made on Tilda — a website builder that helps to create a website without any code
Create a website